It's been a while since I've had a chance to post, but that's because I've been hard at work on the MonoGame port of Pixel Vision 8. While I've been reusing a lot of the existing C# code, I've taken the extra time to restructure the entire way the PV8's Runner works. At its core, the Runner represents the wrapper around the PV8 SDK, exposes access to the local file system, and manages all of the boot/loading logic.
The Future of Pixel Vision 8
It's been a while since I've had a chance to post, but that's because I've been hard at work on the MonoGame port of Pixel Vision 8. While I've been reusing a lot of the existing C# code, I've taken the extra time to restructure the entire way the PV8's Runner works. At its core, the Runner represents the wrapper around the PV8 SDK, exposes access to the local file system, and manages all of the boot/loading logic.